Traffic Town v0.4 — Visual asset sources All assets are bundled for offline play. Retrieved 2026-10-08. Poly Haven — CC0 1.0 https://docs.polyhaven.com/en/faq https://creativecommons.org/publicdomain/zero/1.0/ Assets were downloaded through the public asset API. Diffuse, OpenGL normal and roughness maps at 1K; HDR panorama at 2K. https://polyhaven.com/a/asphalt_03 https://polyhaven.com/a/concrete_floor_02 https://polyhaven.com/a/concrete_pavement https://polyhaven.com/a/plastered_wall_02 https://polyhaven.com/a/brick_wall_001 https://polyhaven.com/a/bark_brown_02 https://polyhaven.com/a/grass_path_2 https://polyhaven.com/a/denim_fabric https://polyhaven.com/a/kloofendal_48d_partly_cloudy_puresky The source assets are free/public-domain assets, not exclusive Traffic Town assets. Changes in the game: material tint, UV scale, normal strength, lighting and shader configuration. MakeHuman Community — core/system assets explicitly released under CC0 in September 2020. https://github.com/makehumancommunity/makehuman/blob/master/LICENSE.md https://static.makehumancommunity.org/assets/assetpacks/makehuman_system_assets.html https://files.makehumancommunity.org/asset_packs/makehuman_system_assets/makehuman_system_assets_cc0.zip Base mesh source: https://raw.githubusercontent.com/makehumancommunity/makehuman/master/makehuman/data/3dobjs/base.obj Used: base body, male_casualsuit02, shoes01, short02 hair, low-poly eyes with brown_eye texture, young_asian_male skin. Adapted to the base mesh using proxy mappings; covered body faces removed; scaled/reposed and converted into glTF. Walking deformation, per-character tint and Godot materials were created for this game. Original credited rights holders in asset headers: Data Collection AB, Joel Palmius, Jonas Hauquier, MakeHuman Team. Full CC0 text is in MakeHuman-CC0-LICENSE.txt. Vehicle/world meshes: procedural Traffic Town models and additions. Brand names identify visual references; no manufacturer-supplied CAD is included. Font and engine licenses are separately bundled. Version 0.5: additional vehicle body meshes, window/roof surfaces, architectural geometry and asphalt shader authored in project code. No new third-party assets downloaded. Existing CC0 textures retained.